Posted: Oct 18, 2006 12:46 Post subject: Just sharing my strategy
This post is just to share information. I’m not requesting help on any issue or reporting any software problems. I am writing to share a strategy I found for my state’s 6/49 game. I am fairly new at lottery playing. I dabble a bit when time permits. I found Ion’s website by accident about two years ago and I’ve been fascinated by this ever since.
For my state’s 6/49 game, I found a “trigger-event” strategy. When the FivS AND FivR filters on ALL layers are the exact same (the trigger), then within the next 10 draws the FivS AND FivR filters will be above 10000 on ALL layers (the event).
What I’ve done so far is to run Strategy632 and get the range of values for all the filters when FivS and FivR are at least 10000. I use these values to create a st6.x strategy file. I run the Frequency Report to get the Least6 file. When I use the Least6 and the st6.x strategy I usually get around 50-60 numbers to play. At $0.50 per draw, this is very affordable. So far this strategy has occurred twice since I recognized it. Both times I played as described above but didn’t win. On both occasions the winning draw had several numbers in the Least6 file. As a check, I deleted the numbers found in the winning draw from the Least6 file and ran the combinations again. The software produced the winning numbers! I was excited that my strategy “works”.
Now I just started using the SkipSystem.exe program. I followed the procedure detailed by Ion and got a pool of numbers. I checked this pool of numbers against all the real draws I’ve recorded (about 700). I found the this pool of numbers gets “hot” for series of draws and then “cools off” for some time. I believe Ion described this as another pool of numbers “taking over”. Well I did a rough estimate of when my pool of numbers was “in charge” or another set, and I found that when my pool of numbers hit the jackpot, 55 draws later my pool of numbers would get “hot” again.
I am now looking to see if there is a logical way to use both of these strategies together. I just wanted to share what I’ve found and hope it may help someone else.
Thanks for sharing your strategy.
How many lines do you have in your history file. I wonder how you get at least 10000 in FivS AND FivR filters on ALL layers.
Posted: Oct 19, 2006 13:18 Post subject: Lotto Strategies, Filters & Secrets
Super Crocodilule & Clever Colleague-Of-Mine:
I can tell you that your strategy is based on very good observation. You are running the programs in the Pick632 integrated package. Those are very powerful applications, although I do not use them any longer. Nor do I support them.
The filters you refer to — FivR and FivS — can take very large values. At the same time, they overlap in most situations. The layers in Pick632 are short-distanced: 2000 lotto combinations between two neighboring layers. Thus, if layer_1 is 10,000 it also covers (overlaps) layers 2, 3, and 4. If you set FivR to 10,000 for example, it will eliminate everything from layers 1 to 4. If you enable layer_2 to 2000, it will have no effect: Its potential combinations-to-eliminate had already been eliminated by FivR_1.
Pick632 is no longer a “secret” now! Layer 1 is from draw 1 to 2000; layer 2 is from draw 2001 to 4000; layer 3 is from draw 4001 to 6000; layer 4 is from draw 6001 to … end of D6.
Another dead secret: The INNER filters in Pick632.
~ NO 6 even;
~ NO 6 odd;
~ Minimum sum greater than N (largest number in the lotto 6 game; e.g. 49);
~ MAXimum sum lower than N * 5 (e.g. 49*5 = 245);
~ NO 4+ numbers separated by the same increment (e.g. 1-2-3-4 or 2-4-6-8 or 3-6-9-12 or 4-8-12-16, etc.)
~ NO all-6 numbers separated by the same increment from the entire data file; e.g. one lotto combination in the data file is 6, 13, 24, 25, 33, 45; combinations like the following are automatically eliminated: 7, 14, 25, 26, 34, 46 and 5, 12, 23, 24, 32, 44; also 8, 15, 26, 27, 35, 47 and 4, 11, 22, 23, 31, 43; etc.
I think the inner filters are quite generous as far as the frequency is concerned. But you may still come across wacky strategies that do NOT generate the winning combination because it was invisibly eliminated by the inner filters. Unfortunately, the inner filters in Pick632 can’t be disabled as in the MDIEditor And Lotto WE version 4.0_Final.
The inner filters helped me a lot with the early PCs. The inner filters slowed down the random generating process. That phenomenon yielded 4- and 5-number winning combinations significantly more frequently that bare-bone randomization. Not to mention that I didn’t apply the good seed-generating function that my software uses now. See the function (Seeder) that accompanies the source code for one type of random numbers generating:
I just ran Super632.EXE with a D6 of over 400,000 lotto 6/49 combinations; range of analysis = 200. I noticed FivR/FivS of over 70,000 a few times! Power632.exe generated combinations that met the criteria in the inner filters (for FivS_3 = 70000). Most combinations had number 49 in it; many other combos had also number 48 present. Many combinations had 4 or even 5 numbers in common. Even duplicate combinations (all 6 lotto 6/49 in more than one combo).
Here is what I noticed long ago. Also, users of my software have noticed the same for some time now. If the external filters are correct, the winning combination tends to be located somewhere in the middle of the output file. It is valid for my DOS lottery software and also MDIEditor And Lotto. I call that place the FFG median bell. It’s amazing how good frequency it offered for 5-team parlays (NFL):
This is the best method of selecting combinations to play when the output file is beyond one’s budget. Go to the middle of the file, if you have problems calculating the FFG median. Select lotto combinations from that part of the output file.
The ‘Sequential’ function generates a lot of combinations in lexicographic order (alphanumerical order) with lots of combinations having 4 or 5 lotto numbers in common. You need to shuffle the lexicographical output file first. Just run that great freeware of mine SHUFFLE.EXE. It’s better to do the shuffling several times. The computers are much faster these days. Then go to that FFG median area in the shuffled file to select lotto combinations to play.
Moreover, you can take a look at Wheel632.EXE in Pick632. You can run the ‘4 of 6’ or ‘5 of 6’ functions. You need to play all the combinations generated. It’s not recommended to select combos from the FFG median zone. In the “wheeling” situation, the best tactic is to run the program several times, with the same filter values (the same lotto strategy).
By the way, I noticed one extremely wacky situation in the Super632 reports. SUM was 400,000 in layer1 and almost 400,000 in the other layers. I looked at the data file for that drawing: 40, 41, 43, 44, 45, 49. Six lotto 6/49 numbers from one decade! That draw doesn’t meet one of the restrictions in the inner filters: The sum-total is too high (262). I think MDIEditor And Lotto WE version 4.0_Final can generate such a combo even with the inner filters enabled.
There is a side effect when running Strategy632.EXE. The SUM in W6.1 is 6 digits wide for a lotto drawing like 40, 41, 43, 44, 45, 49. It gets so close to the next filter that they appear as one number. There is no way around it. You have to open the W6 reports and look for such terrible occurrences. Edit the W6 files so that no filter touches other filters. Otherwise, Strategy6 will fail. Sorry, but there is no way I will ever update my DOS or Windows lottery/lotto software. Enough was enough in the summer of 2006!
Speaking of decades. As a member of this message board, you deserved that incredible piece of software that history has come to name SkipDecades6.EXE. If you set one decade to 6, the program generates 210 combinations! Don’t blame the lottery commissions for cheating! Such wacky occurrences are natural. You can take advantage of them. Other wacky situations are represented by 5 lotto numbers from the same decade. SkipDecades6.EXE will generate a sequential lotto output file. You can purge it safely in MDIEditor And Lotto WE version 4.0_Final — better off with the inner filters disabled.
SkipDecades6.EXE is absolutely the best lotto software to generate output files to be further “purged” in the DOS lottery software or MDIEditor And Lotto.
Super Crocodilule, it’s about time…time of serious analysis and then play time!
Once again great information. I appreciate the link on the FFG Median Bell. I can definitely use that when play my "hot" pool of numbers.
Also thank you for the new software SkipDecades6. Where do I get that from? Is there a special site where only members can access? I'm excited to see what it can do.
I was reading some past posts and I a found a link for the SkipDecades6.exe program. The post said it would only be open for about a week and it has been much longer than that. I tried the link and as expected it didn’t work. Is there another place for me to get SkipDecades6.exe or does it need to be e-mailed it to me?
The members of this forum can download again SkipDecades6.EXE.
I do not support that program at this time. Therefore, it is not listed at my FTP downloads site. There are some things at this message board related to SkipDecades6.EXE. Just search the message board.
Posted: Nov 12, 2006 14:30 Post subject: SkipSystem v4 vs v2.1
As my original post said, I’ve just started using SkipSystem.exe and I found a nice pattern to play around with. That was using version 2.1. I just downloaded version 4.0 and found it significantly different. I noticed that the median FFG is calculated differently between the two versions. I thought that the FFG median was 6 for a 6/49 lotto game. Version 2.1 calculated this number. Below is from the Skip6.REP from version 2.1.
Number: 1
------------
Any Position -> 25 29 22 5 2 1 5 3
* Automatic System <Double> 4 times in 8 hits ( 50 %)
* Your System Hits <6> 4 times in 8 hits ( 50 %)
Sorted Skips: 1 2 3 5 5 22 25 29
* Median Skip Any: 5
Version 4.0 defaults to a value of 4 when calculating the median FFG. It looks like it is calculating it at 4. The other part I’ve yet to understand is the “Double Pos FFG Median Of 26”. Where did 26 come from?
Number: 1
------------
Any Position -> 25 29 22 5 2 1 5 3
* System #1 ~ File FFG-1L6.SYS:
~ First 2 skips SUM-UP TO 8 -> 3 times in 8 hits ( 38 %)
* System #2 ~ File FFG-2L6.SYS:
~ 2 skips UNDER/EQUAL TO 4 -> 1 times in 8 hits ( 12 %)
* System #3 ~ File FFG-3L6.SYS:
~ 2 skips ABOVE 4 -> 2 times in 8 hits ( 25 %)
* System #4 ~ File FFG-4L6.SYS:
~ 3 skips UNDER/EQUAL TO 4 -> 0 times in 8 hits ( 0 %)
* System #5 ~ File FFG-5L6.SYS:
~ 3 skips ABOVE 4 -> 1 times in 8 hits ( 12 %)
Pos_1 -> 25 29 22 5 2 1 5 3
* Automatic System <Double> 3 times in 8 hits ( 38 %)
Sorted Skips: 1 2 3 5 5 22 25 29
* Median Skip Pos_1: 5
Pos_2 ->
Pos_3 ->
Pos_4 ->
Pos_5 ->
Pos_6 ->
Both versions of SkipSystem.exe were run on the same data file. When using version 2.1, I could see the pool of numbers and a pattern of when that pool of numbers would be “hot”. With version 4.0, I do not see that same pattern with any of the automatic strategies. This is probably because the poll of numbers is significantly smaller from what version 2.1 provides.
I made changes in SkipSystem.EXE, as you noticed. You saved version 2.1. Good for you.
The value for the FFG is different in version 4.0 (as you can read in the corresponding thread at this message board). Version 4.0 sets the skip threshold to a value close to {1 – (1/e)}; i.e. in correlation to ‘Ion Saliu’s Paradox of N Trials’. It first started with Crocodil Apache’s roulette strategy and bookie lottery.
FFG in version 4 works better with roulette and football. It gives mixed results in lotto and lottery. Sometimes, there is an insufficient pool of lotto numbers to play. The vertical skips (positional) seem to work better with the new skip level even in lotto.
I thought also of letting the user set the value of the skip. Many people would have a serious problem understanding those values, how to calculate FFG, etc. It might complicate things to a point where I would spend too much time trying to explain. As if I got nothing else to do…
So, for now, you can run both versions and test. As I said, it’s best to go back 100 draws and start testing from there (going up to draw #1). It is tedious, for sure. I don’t have software to automate the process. Other programmers here could do something memorable: Write software to automate the testing.
Posted: Nov 29, 2006 18:28 Post subject: Sharing strategy
baseline: wondergrid
the game is somewhat tricky for the player:
Lotto house is drawing 7 numbers out of 49; the last number which is drawn serves as a "joker" for each prize level, creating a prize level inbetween 2 normal and plain ones
example: you hit 4 plain numbers plus the joker then you are winning a 4+joker, lower than the 5 plain.
Player plays only 6 which are valid for the 2 consecutive drawings (same day 15 minutes lag time)
No problem to make the stats reports for a 7/49. but you will not play 7 numbers.
If you make stats only for the 6 plain numbers, the joker number is missing although it has been drawn.
I have broken the 7 combs into 6.Then eliminated the latest 100 drawings.
Then I obtain the frequency reports (for a data file of 6) I choose the range as 175 (7x 25).
The Top6 file corresponds to 1 favorite + 10 first pairs. The worst 6 parameters is set to 11%.
The top6 file is broken into combs of 6, using the least option.
Result: a major hit in line 196.
Thus redoing the same procedure with a data file minus 196.
resulting in : 1591 combs; a lot of combs have 5 and 4 and 3 numbers in common; therefore I stripped off all 5 and 4 and 3 common numbers.
Finally I got 34 combs which I played.
ang got immediately 2 hit 3 + 1 hit 3+joker.
not big money but it paid 3 times the bet.
Now, the next objective is to win consistently over time.
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